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Class GameFormat

Hierarchy

  • GameFormat

Index

Constructors

constructor

Properties

basicResources

basicResources: Map<string, Resource> = new Map<string, Resource>()

boardSize

boardSize: number = 7

cardsOfRarity

cardsOfRarity: number[] = [Infinity, Infinity, Infinity, Infinity]

initialDraw

initialDraw: number[] = [3, 4]

initialLife

initialLife: number[] = [25, 25]

initialResource

initialResource: Resource[] = [new Resource(0), new Resource(0)]

maxCardsOfType

maxCardsOfType: number = 4

maxDeckSize

maxDeckSize: number = 50

minDeckSize

minDeckSize: number = 40

name

name: string = "Standard"

playerCount

playerCount: number = 2

rarityNames

rarityNames: string[] = ['Common', 'Rare', 'Epic', 'Legendary']

zoneNames

zoneNames: string[] = ['Board', 'Hand', 'Crypt']

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