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Hierarchy

Index

Properties

endOfTurn

endOfTurn: EventList<EndOfTurnEvent> = new EventList<EndOfTurnEvent>()

eventLists

eventLists: (EventList<UnitEntersPlayEvent> | EventList<StartOfTurnEvent> | EventList<PlayerAttackedEvent>)[] = [this.unitEntersPlay,this.startOfTurn,this.endOfTurn,this.playerAttacked]

playerAttacked

playerAttacked: EventList<PlayerAttackedEvent> = new EventList<PlayerAttackedEvent>()

startOfTurn

startOfTurn: EventList<StartOfTurnEvent> = new EventList<StartOfTurnEvent>()

unitDies

unitDies: EventList<UnitDiesEvent> = new EventList<UnitDiesEvent>()

unitEntersPlay

unitEntersPlay: EventList<UnitEntersPlayEvent> = new EventList<UnitEntersPlayEvent>()

Methods

removeEvents

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